
Thomas True is a Senior Applied Engineer for Professional Media Workflows in NVIDIA’s Enterprise Platforms Group. In this role he works at the intersection of video I/O and the GPU where he focuses on the integration of GPU and networking technologies into broadcast, video and film applications ranging from pre-visualization to post production and live to air. Prior to joining NVIDIA, Tom was an Applications Engineer at SGI. Thomas has a M.S. degree in Computer Science from Brown University and a B.S. Degree from the Rochester Institute of Technology. Tom is a Manager in the San Francisco Bay SMPTE Section.
Sessions
Monday, April 20 | 3 – 4 p.m. | N256
Monday, April 20 | 3:40 – 4 p.m.
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