NAB Show

NAB Show

Session.

Ten Locations in One Day: How We Brought Diablo IV To Life

Monday, April 20 | 10:45 – 11:45 a.m. | N240/N242

Post|Production World Conference

A deep-dive case study into how a small team in Chicago was able to recreate the world of Diablo IV using virtual production and Unreal Engine for the launch of their Vessel of Hatred DLC, showcasing the power of LED volume technology for time-constrained projects.

About the session: Virtual production supervisor Andy Jarosz walks through the process of how a VP shoot occurs, from the first meetings all the way to production. We’ll go over how we interface with clients, build virtual environments, set expectations, and everything we learned–both good and bad–on this incredibly ambitious shoot!

Key Learnings: Virtual production and Unreal Engine workflows, pre-production and testing, studio-client communication, realities of shooting on an LED volume

Technical level: Beginner

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