Thomas True is a Senior Applied Engineer for professional media workflows in NVIDIA's Enterprise Products Group in Santa Clara, CA. In this role he works at the intersection of video I/O and the Graphics Processing Unit(GPU) where he focuses on the integration of GPU and networking technologies into broadcast, video and film applications ranging from pre-visualization to post production and live to air. Prior to joining NVIDIA, Tom was an applications engineer at SGI. Thomas has a M.S. degree in Computer Science from Brown University in Providence, RI and a B.S. Degree from the Rochester Institute of Technology in Rochester, NY.