Ed Lantz - Backstage Conversation
Ed Lantz is a media and entertainment engineer, scientist, executive manager and entrepreneur. He is internationally recognized as a pioneer and leading authority in large-format digital cinema and immersive experiences for mass audiences. Other areas of interest include virtual reality, interactive place-based entertainment, real-time video/music performance, independent films with socially conscious themes, fine art visual music, neuroaesthetics, and wellness applications exploiting the psychophysical effects of interactive digital media.
Mr. Lantz has a background in hardware and software engineering, quantum physics and electromagnetics. He spent seven years leading photonic signal processing R&D at Harris Corp. in Melbourne, Florida, five years at the Astronaut Memorial Planetarium and Observatory in Cocoa, Florida leading the development of advanced laser, video and astronomical projectors, and eight years with Spitz, Inc. where he built a team that transformed old-style planetariums into immersive visualization environments and assisted in developing an immersive cinema production team and workflow. Mr. Lantz is founder and Chair of Harmony Channel, a broadband television network delivering mood-elevating digital media that has been described as “MTV for the Soul.” He also operates Visual Bandwidth, Inc., an immersive cinema and fulldome video advisory network.
Mr. Lantz has published and presented numerous papers on VR and entertainment technologies, and is a regular contributor to ACM SIGGRAPH papers, panels and courses. He founded the International Planetarium Society’s Fulldome Video Committee and the first Fulldome Standards Summit held in Valencia, Spain in 2004, and co-organized the first Immersive Cinema Workshop in Espinho, Portugal in 2005. He received an MS in Electrical Engineering from Tennessee Tech University (1984), serves on the boards of the Center for Visual Music and the Center for Conscious Creativity, and holds two US Patents on immersive video-based theater technology.